
Catalog
A single HTML document containing cards, enemies, effects, inline CSS, and inline JavaScript.
Cards
Name, art, stance, tier, target, rank, learn level, and rules text.


- FREE — mark i1 d1
- your next spell gains ECHO
- Die bonus: powering die mind fires a rider

- FREE — +1 Conviction
- Applies Mark ×1, 2t → self
- rider


- FREE — Guard 2
- Applies Backfire ×1, 2t → enemy
- lock the enemy stance
- STAGGER 1


- FREE — +1 Conviction
- KINDLE (wild)
- Threshold: 2× mind die fires a rider

- FREE — Guard 2
- Guard 8

- FREE — +1 Soul
- Applies Bleed ×2, 1t → enemy


- FREE — draw 1
- Applies Foretold Wound ×2, 2t → enemy
- OMEN — on hit: Guard 4

- FREE — draw 1
- REPRISE 1 — its FREE line fires now

- FREE — draw 1
- Applies Rapport ×1, 2t → enemy
- SWAY 2
- Threshold: 3× heart die fires a rider



- FREE — draw 1
- convert bleed↔poison, +1 intensity

- FREE — tick
- consume 1 affliction — its fuel ticks now, +1 Soul
- FORETELL 1
- Die bonus: powering die mind fires a rider

- FREE — SWAY 1
- Applies Rapport ×2, 2t → enemy
- rider


- FREE — +1 Conviction
- FORGE a WILD floating die
- the spent die BANKS to the Reserve
- Threshold: 3× mind die fires a rider

- FREE — +1 Premise
- Applies Argument Wound ×1, 2t → enemy
- +1 Premise
- rider

- FREE — draw 1
- Applies Bleed ×2, 3t → enemy
- Fallen: heal 4


- FREE — tick
- +1 duration to ALL your DoTs

- FREE — FORETELL 1
- Applies Foretold Wound ×1, 2t → enemy
- FORETELL 2

- FREE — Guard 2
- Guard 5
- +2 pip to every Reserve die

- FREE — SWAY 1
- SWAY 6
- ECHO
- rider
- Threshold: 5× heart die fires a rider



- FREE — Guard 3
- Guard 6
- RIPOSTE 3 (parry 2)

- FREE — +2 Souls
- Applies Mark ×2, 1t → enemy



- FREE — +1 Premise
- Applies Mark ×1, 3t → enemy
- Applies Argument Wound ×2, 4t → enemy
- +2 Premises
- Threshold: 2× heart die fires a rider

- FREE — Guard 2
- Applies Thorns ×2, 2t → self
- Applies Nettle Sting ×1, 2t → enemy

- FREE — +1 Premise
- Applies Mark ×1, 2t → enemy
- Applies Argument Wound ×1, 3t → enemy
- +2 Premises

- FREE — draw 1
- replay your last spell ×2
- rider

- FREE — Guard 2
- Applies Bleed ×1, 2t → self
- FORGE a WILD floating die
- RECOIL 6

- FREE — draw 1
- Applies Acute Backfire ×3, 3t → enemy
- STAGGER 2
- Die bonus: powering die mind fires a rider

- FREE — tick
- RUPTURE


- FREE — FORETELL 1
- RUPTURE (+3 fuel per omen hit)


- FREE — draw 1
- Applies Backfire ×2, 2t → enemy
- Die bonus: powering die mind fires a rider

- FREE — draw 1
- Applies Mark ×1, 2t → enemy
- Applies Echo Sting ×1, 2t → enemy
- ECHO

- FREE — tick
- RUPTURE
- siphon 35%
- REPRISE 2 — its FREE line fires now


- FREE — draw 1
- REPRISE 1
- rider

- FREE — tick
- RECOIL 5
- RUPTURE

- FREE — FORETELL 1
- OMEN — on hit: draw 2

- FREE — draw 1
- Applies Kindling Ember ×1, 3t → enemy
- KINDLE (mind)
- Die bonus: powering die mind fires a rider

- FREE — tick
- Applies Poison ×1 → enemy

- FREE — heal 2
- SWAY 3
- Die bonus: powering die heart fires a rider

- FREE — tick
- Applies Bleed ×2, 2t → enemy
- Die bonus: powering die body fires a rider



- FREE — tick
- Applies Poison ×2 → enemy
- Applies Bleed ×1, 2t → self

- FREE — Guard 3
- Barrier 10
- RIPOSTE 4 (parry 2)

- FREE — +1 Premise
- PERORATION at 6 (CONCEDE at 8)

- FREE — draw 1 · +1 Soul
- REAP 2 — KINDLE (mind) — draw 2 · +1 Soul

- FREE — Guard 2
- SWAY 3
- rider


- FREE — Guard 2
- spend ALL pips (+1 Guard per pip)
- RUPTURE (+3.5 fuel per pip)
- refresh the spent die

- FREE — tick
- REAP all — 4 per Soul
- siphon 40%


- FREE — Guard 2
- Applies Thorns ×3, 2t → self
- Die bonus: powering die body fires a rider

- FREE — Guard 2
- Applies Backfire ×2, 3t → enemy
- STAGGER 1
- Threshold: 3× mind die fires a rider


- FREE — tick
- consume 1 affliction — its fuel ticks now, +2 Soul

- FREE — Guard 2
- STAGGER 1
Enemies
Portraits, level, difficulty, stats, behavior doctrine, and signature skills.

Float-Eye
Level 1 · normal
Balanced — presses while healthy, defends once below half HP.
“It only watches — whatever it does next, it has watched you do first.”
No signature skills — fights with basic stance moves.

Grave Larva
Level 1 · simple
Aggressive — attacks most turns, countering your last stance.
“It is all appetite and no argument — it simply chews toward you.”
No signature skills — fights with basic stance moves.

Chattering Skull
Level 2 · simple
Unpredictable — any stance, any action, no pattern to read.
“It repeats its last argument on a loop — cold, toothy, and rehearsed.”
No signature skills — fights with basic stance moves.

Little Belle
Level 2 · normal
Balanced — presses while healthy, defends once below half HP.
“A creature of pure mourning; it acts on raw feeling, not calculation.”

Foot-Stealer
Level 3 · normal
Aggressive — attacks most turns, countering your last stance.
“It goes for your footing first — everything it does is leverage.”
No signature skills — fights with basic stance moves.

Water-Holger
Level 3 · normal
Strategic — reads your active effects and exploits your vulnerabilities.
“Grief moves it more than hunger — the sea returned the feeling parts.”

Cursed Head
Level 4 · normal
Unpredictable — any stance, any action, no pattern to read.
“It leads with feeling — the grudge does the talking.”
No signature skills — fights with basic stance moves.

Ghast
Level 5 · normal
Strategic — reads your active effects and exploits your vulnerabilities.
“It calculates its hunger — every request is a trap already sprung.”

Doom-Egg
Level 6 · normal
Defensive — turtles until wounded, then strikes your weakest stat.
“It does not attack so much as incubate — the danger is the countdown.”
No signature skills — fights with basic stance moves.

The Butcher
Level 6 · elite
Aggressive — attacks most turns, countering your last stance.
“He answers everything with the cleaver — force is his entire rhetoric.”

The King of Revenge
Level 6 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“A grievance with a crown — he answers everything with feeling first, and the feeling is old.”

Brine Hag
Level 7 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“She works on the feelings first — the bargain is already half-made in your chest.”
The Doorwarden
Level 8 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“He answers every motion with a jamb — where you would step, a threshold has already been installed.”

The Ferryman
Level 8 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“A cold calculator of crossings; only at the end does the pole swing on feeling.”

Wichtlein
Level 9 · normal
Defensive — turtles until wounded, then strikes your weakest stat.
“It measures and portends — every knock is a calculation about your ending.”

Kudan
Level 10 · unique
Strategic — reads your active effects and exploits your vulnerabilities.
“It grieves what it knows — the prophecy hurts it more than you can.”

Bull-Begger
Level 11 · normal
Aggressive — attacks most turns, countering your last stance.
“It begs with a raised fist — the asking and the taking are one motion.”
No signature skills — fights with basic stance moves.

Goblin Shaman
Level 12 · normal
Strategic — reads your active effects and exploits your vulnerabilities.
“It consults before it strikes — three small gods, all of them owed.”
The Index
Level 12 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“It files before it strikes — by the time the blow lands, your counter is already catalogued under errata.”

Weeping Head
Level 12 · normal
Defensive — turtles until wounded, then strikes your weakest stat.
“It fights the way it cries: continuously, and at you.”

Sugata, the Half-Erased
Level 13 · normal
Unpredictable — any stance, any action, no pattern to read.
“It moves on pure feeling — stopping, it fears, would finish the erasing.”
No signature skills — fights with basic stance moves.

Mabadi
Level 14 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“The cane is a metronome — he strikes on beats you have not learned yet.”

Pale Brood
Level 14 · normal
Aggressive — attacks most turns, countering your last stance.
“It remembers being winged — the fury is all forward.”
No signature skills — fights with basic stance moves.

Tri-Eyes
Level 15 · normal
Balanced — presses while healthy, defends once below half HP.
“It counts your errors through whichever eye you fail to watch.”

Bone Totem
Level 16 · elite
Defensive — turtles until wounded, then strikes your weakest stat.
“It stands its ground because it IS its ground — the curse assembles one word per skull.”

The Frayed One
Level 16 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“It thinks in loose threads — and every thread it loses, it takes from something else.”
The Sophist
Level 16 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“He argues in your grammar — every stance you take, he has already taken it better, and returned it used.”

Bone Wizard
Level 17 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“Pure study moves it — the flesh was a distraction it graded and discarded.”

Mirac
Level 18 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“The verdict is felt before it is reasoned — the red court rules from the chest.”

Cursed Paladin
Level 19 · elite
Balanced — presses while healthy, defends once below half HP.
“The armor swings on muscle memory — the oath does the aiming.”

Vampire Thrall
Level 20 · normal
Aggressive — attacks most turns, countering your last stance.
“It throws itself forward — its will is elsewhere, holding the leash.”

Hasshaku-sama
Level 21 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“Everything she does is affection, scaled wrong — the choosing came from the heart.”

The Jeweled Tree
Level 22 · elite
Defensive — turtles until wounded, then strikes your weakest stat.
“It feeds on wanting — the whole fight is an appeal to your appetite.”

Ogre Naga
Level 23 · elite
Aggressive — attacks most turns, countering your last stance.
“Coils first, questions never — it swallows counterarguments whole.”

Sidelle
Level 24 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“It could fly and chooses to crawl — everything it does is a pointed refusal.”

Rawhead Rex
Level 25 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“A cellar-thing of pure muscle — the courtesy is over.”

The Fate-Spinner
Level 26 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“Every move a reasoned counter — the web was drafted before you arrived.”

Ashen Bone Drake
Level 27 · elite
Balanced — presses while healthy, defends once below half HP.
“What remains of it is the part that says no — force, distilled.”

Ra-Amin-Ka
Level 28 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“Cold administration — every strike is a decree, countersigned.”

Lady Gabriella
Level 29 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“Courtesy is the weapon — the feelings are real, which is the trap.”

Zoma, Twin-Voiced
Level 30 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“Two minds, one patient argument — they disagree only about which of them loves you less.”

Mabadi, Undrowned
Level 31 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“The same metronome, colder — the river taught him new beats.”

Tri-Eyes, Hollowed
Level 34 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“The tally continues without a reason — cold arithmetic, self-sustaining.”

The Black Death
Level 36 · elite
Aggressive — attacks most turns, countering your last stance.
“A plague with posture — it spreads by main force now.”

The Unnameable
Level 38 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“It thinks in shapes language was built to avoid.”

Fire Giant
Level 40 · elite
Aggressive — attacks most turns, countering your last stance.
“A furnace with a genealogy — everything he does is a hammer blow.”

Greater Devil
Level 42 · elite
Strategic — reads your active effects and exploits your vulnerabilities.
“It administers rather than rages — the contract is the cage.”

Rangda
Level 44 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“Grief that learned sorcery — every curse arrives still weeping.”

Zoma Ascendant
Level 45 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“The two voices agree now — consensus, it turns out, was the threat.”

Elder Fire Giant
Level 46 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“A fire gone white with age — it burns the way glaciers move: entirely.”

Tezcatlipoca
Level 47 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“The smoking mirror calculates — it shows you the you that already lost.”

Arch-Demon
Level 48 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“Appetite promoted past restraint — the violence is administrative.”

Death
Level 49 · unique
Strategic — reads your active effects and exploits your vulnerabilities.
“It is not cruel. It is punctual, and it has already read your schedule.”

Beelzebub
Level 50 · boss
Boss script — a telegraphed, round-keyed signature pattern.
“Each fly is a small opinion; together they are policy.”

The Abortive
Level 50 · unique
Boss script — a telegraphed, round-keyed signature pattern.
“It feels everything it never got to be — the grief predates the griever.”
The Incompleteness
Level 110 · unique
Boss script — a telegraphed, round-keyed signature pattern.
“It cannot be read from inside any system you carry; every tell is consistent, and none is complete.”
Effects
77 status effects — the glyph is how each one reads on the combat board.
- physicalSkill +1
- physicalDefense +2
- mentalDefense +2
- emotionalDefense +2
- Defense +3
- Disadvantage: body, mind, heart
- body ×1.5
- mind ×1.5
- heart ×1.5
- physicalSkill +2
- mentalSkill +2
- emotionalSkill +2
- Roll +3
- Defense +1
- Thorns 2/intensity
- body +1
- Defense +2
- Defense +5
- Defense +99
- Defense +6
- Advantage: body, mind, heart
- heart +3
- emotionalDefense +4
- emotionalSave +3
- Defense +5
- body ×1.25
- luck +1
- body +1
- mind +1
- heart +1
- physicalDefense +2
- mentalDefense +2
- emotionalDefense +2
- Defense +4
- mind +1
- mentalSkill +2
- Advantage: mind
- mind +3
- mentalDefense +4
- mentalSave +3
- Regen +2 HP/round
- Roll +1
- body +1
- physicalDefense +1
- Roll +3
- Roll +2
- Advantage: body
- luck +2
- Roll +2
- luck +2
- Roll +2
- Advantage: mind, heart, body
- heart +1
- heart +1
- Regen +4 HP/round
- Defense +1
- body +3
- physicalDefense +4
- physicalSave +3
- heart +1
- Regen +3 HP/round
- Defense +2
- body +2
- mind +2
- heart +2
- physicalSkill +1
- mentalSkill +1
- emotionalSkill +1
- luck +1
- Roll +1
- mind +2
- mentalDefense +4
- mentalSave +3
- Defense +2
- Thorns 1/intensity
- Regen +4 HP/round
- Roll +4
- Advantage: body, mind, heart
- Roll +1
- physicalSkill -2
- Roll -2
- Disadvantage: body
- physicalSkill -1
- DoT 2/round × intensity (heart, ticks start)
- DoT 2/round × intensity (heart, ticks end)
- body -2
- Defense -2
- DoT 3/round × intensity (physicalAttack, ticks end)
- DoT 3/round × intensity (body, ticks start)
- Roll -2
- Roll -2
- Defense -2
- Damage taken +50% from heart plays
- Skips turn
- Damage taken +50% from mind plays
- DoT 3/round × intensity (body, ticks start)
- Drain -2 HP/round
- DoT 1/round × intensity (mind, ticks end)
- DoT 1/round × intensity (mind, ticks start)
- physicalDefense -2
- Defense -3
- Skips turn
- heart -4
- emotionalSkill -3
- emotionalDefense -3
- Roll -4
- body -1
- mind -1
- heart -2
- Roll -2
- DoT 3/round × intensity (mind, ticks start)
- Roll -1
- DoT 2/round × intensity (body, ticks start)
- Drain -1 HP/round
- DoT 1/round × intensity (mentalAttack, ticks start)
- body -2
- mind -2
- heart -2
- physicalSkill -1
- mentalSkill -1
- emotionalSkill -1
- Roll -2
- heart -2
- emotionalSkill -3
- Blocks stance: heart
- DoT 2/round × intensity (physicalAttack, ticks end)
- DoT 3/round × intensity (heart, ticks start)
- DoT 2/round × intensity (mentalAttack, ticks start)
- body -1
- body -1
- mind -1
- physicalSkill -1
- mentalSkill -1
- Roll -1
- Roll -5
- Disadvantage: body, mind
- Outgoing damage -10%
- Damage taken +50% from body plays
- Roll -3
- Defense -4
- mind -2
- mentalSkill -2
- mentalDefense -1
- Roll -3
- Defense -3
- Skips turn
- Roll -1
- Roll -5
- Disadvantage: body, mind, heart
- heart -2
- emotionalDefense -2
- Forced stance: heart
- body -1
- DoT 5/round × intensity (body, ticks start)
- Defense -4
- Skips turn