← AxiomancerCatalog

Catalog

A single HTML document containing cards, enemies, effects, inline CSS, and inline JavaScript.

Cards

Name, art, stance, tier, target, rank, learn level, and rules text.

Achilles and the Tortoise
Achilles and the Tortoise
StancemindTypeparadoxTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
Ad Nauseam
Ad Nauseam
StancemindTypefallacyTier2TargetselfRankThesis (uncommon)KindspellLearnLv 4
  • FREE — mark i1 d1
  • your next spell gains ECHO
  • Die bonus: powering die mind fires a rider
Against My Judgment
Against My Judgment
StanceheartTypeparadoxTier1TargetselfRankDoxa (common)KindspellLearnLv 1
  • FREE — +1 Conviction
  • Applies Mark ×1, 2t → self
  • rider
Anvil of Form
Anvil of Form
StancemindTypeparadoxTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
Arrow Paradox
Arrow Paradox
StancebodyTypeparadoxTier2TargetenemyRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — Guard 2
  • Applies Backfire ×1, 2t → enemy
  • lock the enemy stance
  • STAGGER 1
Bone Orchard
Bone Orchard
StancemindTypefallacyTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
Bootstrap Loop
Bootstrap Loop
StancemindTypeparadoxTier2TargetselfRankThesis (uncommon)KindspellLearnLv 4
  • FREE — +1 Conviction
  • KINDLE (wild)
  • Threshold: 2× mind die fires a rider
Brace for Impact
Brace for Impact
StancebodyTypeparadoxTier1TargetselfRankDoxa (common)KindspellLearnLv 1
  • FREE — Guard 2
  • Guard 8
Brief Candle
Brief Candle
StancebodyTypefallacyTier1TargetenemyRankDoxa (common)KindspellLearnLv 1
  • FREE — +1 Soul
  • Applies Bleed ×2, 1t → enemy
Captive Audience
Captive Audience
StanceheartTypefallacyTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Cassandra's Burden
Cassandra's Burden
StanceheartTypeparadoxTier2TargetenemyRankThesis (uncommon)KindspellLearnLv 4
  • FREE — draw 1
  • Applies Foretold Wound ×2, 2t → enemy
  • OMEN — on hit: Guard 4
Circular Reasoning
Circular Reasoning
StancemindTypefallacyTier2TargetselfRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — draw 1
  • REPRISE 1 — its FREE line fires now
Common Ground
Common Ground
StanceheartTypefallacyTier2TargetenemyRankThesis (uncommon)KindspellLearnLv 4
  • FREE — draw 1
  • Applies Rapport ×1, 2t → enemy
  • SWAY 2
  • Threshold: 3× heart die fires a rider
Crown of Thorns
Crown of Thorns
StanceheartTypeparadoxTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
Crumbling Resolve
Crumbling Resolve
StancebodyTypefallacyTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Curry's Conversion
Curry's Conversion
StancemindTypeparadoxTier2TargetenemyRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — draw 1
  • convert bleed↔poison, +1 intensity
Delphic Ambiguity
Delphic Ambiguity
StancemindTypeparadoxTier2TargetenemyRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — tick
  • consume 1 affliction — its fuel ticks now, +1 Soul
  • FORETELL 1
  • Die bonus: powering die mind fires a rider
Disarming Smile
Disarming Smile
StanceheartTypefallacyTier1TargetenemyRankLemma (common)KindspellLearnLv 2
  • FREE — SWAY 1
  • Applies Rapport ×2, 2t → enemy
  • rider
Entropy Tax
Entropy Tax
StancemindTypeparadoxTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Ex Nihilo
Ex Nihilo
StancemindTypeparadoxTier2TargetselfRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — +1 Conviction
  • FORGE a WILD floating die
  • the spent die BANKS to the Reserve
  • Threshold: 3× mind die fires a rider
Exordium
Exordium
StanceheartTypefallacyTier1TargetenemyRankDoxa (common)KindspellLearnLv 1
  • FREE — +1 Premise
  • Applies Argument Wound ×1, 2t → enemy
  • +1 Premise
  • rider
Fallen Grace
Fallen Grace
StanceheartTypeparadoxTier2TargetenemyRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — draw 1
  • Applies Bleed ×2, 3t → enemy
  • Fallen: heal 4
Fated Course
Fated Course
StancemindTypeparadoxTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Festering Argument
Festering Argument
StancemindTypefallacyTier2TargetenemyRankThesis (uncommon)KindspellLearnLv 4
  • FREE — tick
  • +1 duration to ALL your DoTs
Glimpse
Glimpse
StancemindTypeparadoxTier1TargetenemyRankDoxa (common)KindspellLearnLv 1
  • FREE — FORETELL 1
  • Applies Foretold Wound ×1, 2t → enemy
  • FORETELL 2
Half-Step
Half-Step
StancebodyTypeparadoxTier1TargetselfRankLemma (common)KindspellLearnLv 2
  • FREE — Guard 2
  • Guard 5
  • +2 pip to every Reserve die
Heart of the Matter
Heart of the Matter
StanceheartTypefallacyTier3TargetenemyRankAxiom (rare)KindspellLearnLv 10
  • FREE — SWAY 1
  • SWAY 6
  • ECHO
  • rider
  • Threshold: 5× heart die fires a rider
Hedgehog's Dilemma
Hedgehog's Dilemma
StancebodyTypeparadoxTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
Irresistible Grace
Irresistible Grace
StanceheartTypeparadoxTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
Measured Answer
Measured Answer
StancebodyTypeparadoxTier2TargetselfRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — Guard 3
  • Guard 6
  • RIPOSTE 3 (parry 2)
Memento Mori
Memento Mori
StancemindTypeparadoxTier1TargetenemyRankLemma (common)KindspellLearnLv 2
  • FREE — +2 Souls
  • Applies Mark ×2, 1t → enemy
Mirror of Guilt
Mirror of Guilt
StancemindTypeparadoxTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Mirror of Longing
Mirror of Longing
StanceheartTypeparadoxTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Mounting Case
Mounting Case
StancemindTypefallacyTier2TargetenemyRankThesis (uncommon)KindspellLearnLv 4
  • FREE — +1 Premise
  • Applies Mark ×1, 3t → enemy
  • Applies Argument Wound ×2, 4t → enemy
  • +2 Premises
  • Threshold: 2× heart die fires a rider
Nettle Cloak
Nettle Cloak
StancebodyTypefallacyTier1TargetselfRankLemma (common)KindspellLearnLv 2
  • FREE — Guard 2
  • Applies Thorns ×2, 2t → self
  • Applies Nettle Sting ×1, 2t → enemy
Opening Statement
Opening Statement
StanceheartTypefallacyTier1TargetenemyRankLemma (common)KindspellLearnLv 2
  • FREE — +1 Premise
  • Applies Mark ×1, 2t → enemy
  • Applies Argument Wound ×1, 3t → enemy
  • +2 Premises
Ouroboros
Ouroboros
StancemindTypeparadoxTier3TargetenemyRankAxiom (rare)KindspellLearnLv 10
  • FREE — draw 1
  • replay your last spell ×2
  • rider
Pact of Akrasia
Pact of Akrasia
StancebodyTypeparadoxTier3TargetselfRankAxiom (rare)KindspellLearnLv 10
  • FREE — Guard 2
  • Applies Bleed ×1, 2t → self
  • FORGE a WILD floating die
  • RECOIL 6
Paralysis of Analysis
Paralysis of Analysis
StancemindTypefallacyTier3TargetenemyRankAxiom (rare)KindspellLearnLv 10
  • FREE — draw 1
  • Applies Acute Backfire ×3, 3t → enemy
  • STAGGER 2
  • Die bonus: powering die mind fires a rider
Peroratio Interrupta
Peroratio Interrupta
StancemindTypeparadoxTier2TargetenemyRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — tick
  • RUPTURE
Practiced Cadence
Practiced Cadence
StanceheartTypefallacyTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
Prophecy Fulfilled
Prophecy Fulfilled
StancemindTypeparadoxTier3TargetenemyRankAxiom (rare)KindspellLearnLv 10
  • FREE — FORETELL 1
  • RUPTURE (+3 fuel per omen hit)
Quagmire of Doubt
Quagmire of Doubt
StancemindTypefallacyTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Red Herring
Red Herring
StancemindTypefallacyTier1TargetenemyRankLemma (common)KindspellLearnLv 2
  • FREE — draw 1
  • Applies Backfire ×2, 2t → enemy
  • Die bonus: powering die mind fires a rider
Refrain
Refrain
StancemindTypeparadoxTier1TargetenemyRankDoxa (common)KindspellLearnLv 1
  • FREE — draw 1
  • Applies Mark ×1, 2t → enemy
  • Applies Echo Sting ×1, 2t → enemy
  • ECHO
Resonance Detonation
Resonance Detonation
StanceheartTypeparadoxTier3TargetenemyRankAxiom (rare)KindspellLearnLv 10
  • FREE — tick
  • RUPTURE
  • siphon 35%
  • REPRISE 2 — its FREE line fires now
Resonant Chamber
Resonant Chamber
StancemindTypeparadoxTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
Second Thoughts
Second Thoughts
StancemindTypeparadoxTier1TargetselfRankLemma (common)KindspellLearnLv 2
  • FREE — draw 1
  • REPRISE 1
  • rider
Self-Flagellant
Self-Flagellant
StancebodyTypefallacyTier2TargetenemyRankThesis (uncommon)KindspellLearnLv 4
  • FREE — tick
  • RECOIL 5
  • RUPTURE
Signs and Portents
Signs and Portents
StanceheartTypeparadoxTier1TargetselfRankLemma (common)KindspellLearnLv 2
  • FREE — FORETELL 1
  • OMEN — on hit: draw 2
Sketch of a Thought
Sketch of a Thought
StancemindTypeparadoxTier1TargetenemyRankDoxa (common)KindspellLearnLv 1
  • FREE — draw 1
  • Applies Kindling Ember ×1, 3t → enemy
  • KINDLE (mind)
  • Die bonus: powering die mind fires a rider
Slippery Slope
Slippery Slope
StancebodyTypefallacyTier2TargetenemyRankDoxa (common)KindspellLearnLv 1
  • FREE — tick
  • Applies Poison ×1 → enemy
Soft Word
Soft Word
StanceheartTypefallacyTier1TargetenemyRankDoxa (common)KindspellLearnLv 1
  • FREE — heal 2
  • SWAY 3
  • Die bonus: powering die heart fires a rider
Straw Man's Jab
Straw Man's Jab
StancebodyTypefallacyTier1TargetenemyRankLemma (common)KindspellLearnLv 2
  • FREE — tick
  • Applies Bleed ×2, 2t → enemy
  • Die bonus: powering die body fires a rider
Stuck in Their Head
Stuck in Their Head
StanceheartTypefallacyTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Suppurating Curse
Suppurating Curse
StancemindTypefallacyTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Sweet Poison
Sweet Poison
StancebodyTypefallacyTier2TargetenemyRankLemma (common)KindspellLearnLv 2
  • FREE — tick
  • Applies Poison ×2 → enemy
  • Applies Bleed ×1, 2t → self
The Adamant Wall
The Adamant Wall
StancebodyTypeparadoxTier3TargetselfRankAxiom (rare)KindspellLearnLv 10
  • FREE — Guard 3
  • Barrier 10
  • RIPOSTE 4 (parry 2)
The Closing Word
The Closing Word
StanceheartTypefallacyTier3TargetenemyRankAxiom (rare)KindspellLearnLv 10
  • FREE — +1 Premise
  • PERORATION at 6 (CONCEDE at 8)
The Gleaner's Due
The Gleaner's Due
StancemindTypefallacyTier2TargetselfRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — draw 1 · +1 Soul
  • REAP 2 — KINDLE (mind) — draw 2 · +1 Soul
The Olive Branch
The Olive Branch
StancebodyTypeparadoxTier2TargetenemyRankTheorem (uncommon)KindspellLearnLv 6
  • FREE — Guard 2
  • SWAY 3
  • rider
The Oracle's Eye
The Oracle's Eye
StanceheartTypeparadoxTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
The Overtake
The Overtake
StancebodyTypeparadoxTier2TargetenemyRankAxiom (rare)KindspellLearnLv 10
  • FREE — Guard 2
  • spend ALL pips (+1 Guard per pip)
  • RUPTURE (+3.5 fuel per pip)
  • refresh the spent die
The Reaping
The Reaping
StancebodyTypefallacyTier3TargetenemyRankAxiom (rare)KindspellLearnLv 10
  • FREE — tick
  • REAP all — 4 per Soul
  • siphon 40%
The Tithe
The Tithe
StancemindTypefallacyTier2TargetenemyRankAporia (rare)KinddisenchantLearnLv 12
Tu Quoque
Tu Quoque
StanceheartTypefallacyTier2TargetselfRankThesis (uncommon)KindspellLearnLv 4
  • FREE — Guard 2
  • Applies Thorns ×3, 2t → self
  • Die bonus: powering die body fires a rider
Undistributed Middle
Undistributed Middle
StancemindTypefallacyTier2TargetenemyRankThesis (uncommon)KindspellLearnLv 4
  • FREE — Guard 2
  • Applies Backfire ×2, 3t → enemy
  • STAGGER 1
  • Threshold: 3× mind die fires a rider
Venom and Vein
Venom and Vein
StancebodyTypefallacyTier2TargetselfRankAxiom (rare)KindenchantmentLearnLv 10
Winnowing
Winnowing
StancebodyTypefallacyTier2TargetenemyRankThesis (uncommon)KindspellLearnLv 4
  • FREE — tick
  • consume 1 affliction — its fuel ticks now, +2 Soul
Zeno's Half-Step
Zeno's Half-Step
StancebodyTypeparadoxTier1TargetenemyRankDoxa (common)KindspellLearnLv 1
  • FREE — Guard 2
  • STAGGER 1

Enemies

Portraits, level, difficulty, stats, behavior doctrine, and signature skills.

Float-Eye

Float-Eye

Level 1 · normal

HP15Body1Mind1Heart1
Attacks

Balanced — presses while healthy, defends once below half HP.

“It only watches — whatever it does next, it has watched you do first.”

No signature skills — fights with basic stance moves.

Grave Larva

Grave Larva

Level 1 · simple

HP25Body3Mind1Heart1
Attacks

Aggressive — attacks most turns, countering your last stance.

“It is all appetite and no argument — it simply chews toward you.”

No signature skills — fights with basic stance moves.

Chattering Skull

Chattering Skull

Level 2 · simple

HP30Body2Mind3Heart1
Attacks

Unpredictable — any stance, any action, no pattern to read.

“It repeats its last argument on a loop — cold, toothy, and rehearsed.”

No signature skills — fights with basic stance moves.

Little Belle

Little Belle

Level 2 · normal

HP40Body2Mind2Heart4
Attacks

Balanced — presses while healthy, defends once below half HP.

“A creature of pure mourning; it acts on raw feeling, not calculation.”

Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
Foot-Stealer

Foot-Stealer

Level 3 · normal

HP45Body5Mind2Heart2
Attacks

Aggressive — attacks most turns, countering your last stance.

“It goes for your footing first — everything it does is leverage.”

No signature skills — fights with basic stance moves.

Water-Holger

Water-Holger

Level 3 · normal

HP40Body2Mind2Heart4
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“Grief moves it more than hunger — the sea returned the feeling parts.”

Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
Cursed Head

Cursed Head

Level 4 · normal

HP65Body3Mind2Heart8
Attacks

Unpredictable — any stance, any action, no pattern to read.

“It leads with feeling — the grudge does the talking.”

No signature skills — fights with basic stance moves.

Ghast

Ghast

Level 5 · normal

HP80Body3Mind10Heart3
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“It calculates its hunger — every request is a trap already sprung.”

Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Doom-Egg

Doom-Egg

Level 6 · normal

HP100Body8Mind4Heart8
Attacks

Defensive — turtles until wounded, then strikes your weakest stat.

“It does not attack so much as incubate — the danger is the countdown.”

No signature skills — fights with basic stance moves.

The Butcher

The Butcher

Level 6 · elite

HP95Body13Mind3Heart3
Attacks

Aggressive — attacks most turns, countering your last stance.

“He answers everything with the cleaver — force is his entire rhetoric.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
The King of Revenge

The King of Revenge

Level 6 · boss

HP150Body8Mind12Heart10
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“A grievance with a crown — he answers everything with feeling first, and the feeling is old.”

Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Brief Candle
Out, out. It burns bright, it burns fast, and what it leaves behind is yours to gather — some of it before it even finishes burning.
Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Brine Hag

Brine Hag

Level 7 · elite

HP120Body3Mind7Heart14
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“She works on the feelings first — the bargain is already half-made in your chest.”

Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.

The Doorwarden

Level 8 · boss

HP140Body14Mind9Heart5
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“He answers every motion with a jamb — where you would step, a threshold has already been installed.”

Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Undistributed Middle
The middle term never quite connects, and neither does their swing. Somewhere between premise and blow, the force goes missing.
Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
The Ferryman

The Ferryman

Level 8 · elite

HP140Body8Mind15Heart5
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“A cold calculator of crossings; only at the end does the pole swing on feeling.”

Festering Argument
Left unanswered, a wound of reasoning does not close. You decline to answer it. Everything they carry runs a little longer.
Wichtlein

Wichtlein

Level 9 · normal

HP160Body7Mind19Heart6
Attacks

Defensive — turtles until wounded, then strikes your weakest stat.

“It measures and portends — every knock is a calculation about your ending.”

Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Kudan

Kudan

Level 10 · unique

HP100Body6Mind7Heart7
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“It grieves what it knows — the prophecy hurts it more than you can.”

Slippery Slope
One concession, then the next, then the avalanche you promised was inevitable. The ground tilts, and they slide the whole way down.
Bull-Begger

Bull-Begger

Level 11 · normal

HP205Body23Mind9Heart9
Attacks

Aggressive — attacks most turns, countering your last stance.

“It begs with a raised fist — the asking and the taking are one motion.”

No signature skills — fights with basic stance moves.

Goblin Shaman

Goblin Shaman

Level 12 · normal

HP225Body10Mind26Heart9
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“It consults before it strikes — three small gods, all of them owed.”

Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.

The Index

Level 12 · boss

HP225Body14Mind25Heart6
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“It files before it strikes — by the time the blow lands, your counter is already catalogued under errata.”

Festering Argument
Left unanswered, a wound of reasoning does not close. You decline to answer it. Everything they carry runs a little longer.
Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Weeping Head

Weeping Head

Level 12 · normal

HP225Body10Mind9Heart26
Attacks

Defensive — turtles until wounded, then strikes your weakest stat.

“It fights the way it cries: continuously, and at you.”

Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
Sugata, the Half-Erased

Sugata, the Half-Erased

Level 13 · normal

HP245Body16Mind9Heart24
Attacks

Unpredictable — any stance, any action, no pattern to read.

“It moves on pure feeling — stopping, it fears, would finish the erasing.”

No signature skills — fights with basic stance moves.

Mabadi

Mabadi

Level 14 · elite

HP270Body31Mind15Heart8
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“The cane is a metronome — he strikes on beats you have not learned yet.”

Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Pale Brood

Pale Brood

Level 14 · normal

HP270Body32Mind12Heart10
Attacks

Aggressive — attacks most turns, countering your last stance.

“It remembers being winged — the fury is all forward.”

No signature skills — fights with basic stance moves.

Tri-Eyes

Tri-Eyes

Level 15 · normal

HP375Body5Mind36Heart34
Attacks

Balanced — presses while healthy, defends once below half HP.

“It counts your errors through whichever eye you fail to watch.”

Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Brief Candle
Out, out. It burns bright, it burns fast, and what it leaves behind is yours to gather — some of it before it even finishes burning.
Bone Totem

Bone Totem

Level 16 · elite

HP315Body18Mind28Heart17
Attacks

Defensive — turtles until wounded, then strikes your weakest stat.

“It stands its ground because it IS its ground — the curse assembles one word per skull.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
The Frayed One

The Frayed One

Level 16 · elite

HP315Body9Mind36Heart18
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“It thinks in loose threads — and every thread it loses, it takes from something else.”

Festering Argument
Left unanswered, a wound of reasoning does not close. You decline to answer it. Everything they carry runs a little longer.

The Sophist

Level 16 · boss

HP315Body9Mind36Heart18
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“He argues in your grammar — every stance you take, he has already taken it better, and returned it used.”

Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Bone Wizard

Bone Wizard

Level 17 · elite

HP340Body12Mind44Heart12
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“Pure study moves it — the flesh was a distraction it graded and discarded.”

Slippery Slope
One concession, then the next, then the avalanche you promised was inevitable. The ground tilts, and they slide the whole way down.
Mirac

Mirac

Level 18 · boss

HP450Body5Mind20Heart65
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“The verdict is felt before it is reasoned — the red court rules from the chest.”

Festering Argument
Left unanswered, a wound of reasoning does not close. You decline to answer it. Everything they carry runs a little longer.
Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Cursed Paladin

Cursed Paladin

Level 19 · elite

HP390Body44Mind11Heart23
Attacks

Balanced — presses while healthy, defends once below half HP.

“The armor swings on muscle memory — the oath does the aiming.”

Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
Vampire Thrall

Vampire Thrall

Level 20 · normal

HP420Body42Mind14Heart28
Attacks

Aggressive — attacks most turns, countering your last stance.

“It throws itself forward — its will is elsewhere, holding the leash.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
Hasshaku-sama

Hasshaku-sama

Level 21 · elite

HP450Body23Mind23Heart44
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“Everything she does is affection, scaled wrong — the choosing came from the heart.”

Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
The Jeweled Tree

The Jeweled Tree

Level 22 · elite

HP470Body14Mind27Heart53
Attacks

Defensive — turtles until wounded, then strikes your weakest stat.

“It feeds on wanting — the whole fight is an appeal to your appetite.”

Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
Ogre Naga

Ogre Naga

Level 23 · elite

HP505Body57Mind29Heart15
Attacks

Aggressive — attacks most turns, countering your last stance.

“Coils first, questions never — it swallows counterarguments whole.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
Sidelle

Sidelle

Level 24 · elite

HP535Body61Mind31Heart15
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“It could fly and chooses to crawl — everything it does is a pointed refusal.”

Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Rawhead Rex

Rawhead Rex

Level 25 · boss

HP570Body65Mind17Heart32
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“A cellar-thing of pure muscle — the courtesy is over.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Brief Candle
Out, out. It burns bright, it burns fast, and what it leaves behind is yours to gather — some of it before it even finishes burning.
The Fate-Spinner

The Fate-Spinner

Level 26 · boss

HP595Body17Mind67Heart35
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“Every move a reasoned counter — the web was drafted before you arrived.”

Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Slippery Slope
One concession, then the next, then the avalanche you promised was inevitable. The ground tilts, and they slide the whole way down.
Ashen Bone Drake

Ashen Bone Drake

Level 27 · elite

HP620Body71Mind35Heart18
Attacks

Balanced — presses while healthy, defends once below half HP.

“What remains of it is the part that says no — force, distilled.”

Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Ra-Amin-Ka

Ra-Amin-Ka

Level 28 · boss

HP660Body33Mind66Heart33
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“Cold administration — every strike is a decree, countersigned.”

Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Slippery Slope
One concession, then the next, then the avalanche you promised was inevitable. The ground tilts, and they slide the whole way down.
Undistributed Middle
The middle term never quite connects, and neither does their swing. Somewhere between premise and blow, the force goes missing.
Lady Gabriella

Lady Gabriella

Level 29 · elite

HP690Body35Mind35Heart68
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“Courtesy is the weapon — the feelings are real, which is the trap.”

Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
Zoma, Twin-Voiced

Zoma, Twin-Voiced

Level 30 · elite

HP725Body21Mind82Heart42
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“Two minds, one patient argument — they disagree only about which of them loves you less.”

Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Mabadi, Undrowned

Mabadi, Undrowned

Level 31 · elite

HP755Body86Mind44Heart21
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“The same metronome, colder — the river taught him new beats.”

Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Slippery Slope
One concession, then the next, then the avalanche you promised was inevitable. The ground tilts, and they slide the whole way down.
Tri-Eyes, Hollowed

Tri-Eyes, Hollowed

Level 34 · elite

HP855Body49Mind97Heart25
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“The tally continues without a reason — cold arithmetic, self-sustaining.”

Brief Candle
Out, out. It burns bright, it burns fast, and what it leaves behind is yours to gather — some of it before it even finishes burning.
Festering Argument
Left unanswered, a wound of reasoning does not close. You decline to answer it. Everything they carry runs a little longer.
The Black Death

The Black Death

Level 36 · elite

HP930Body105Mind28Heart53
Attacks

Aggressive — attacks most turns, countering your last stance.

“A plague with posture — it spreads by main force now.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
The Unnameable

The Unnameable

Level 38 · elite

HP1000Body28Mind114Heart58
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“It thinks in shapes language was built to avoid.”

Slippery Slope
One concession, then the next, then the avalanche you promised was inevitable. The ground tilts, and they slide the whole way down.
Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Fire Giant

Fire Giant

Level 40 · elite

HP1080Body144Mind36Heart36
Attacks

Aggressive — attacks most turns, countering your last stance.

“A furnace with a genealogy — everything he does is a hammer blow.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Greater Devil

Greater Devil

Level 42 · elite

HP1155Body88Mind86Heart57
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“It administers rather than rages — the contract is the cage.”

Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Rangda

Rangda

Level 44 · boss

HP1240Body62Mind62Heart124
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“Grief that learned sorcery — every curse arrives still weeping.”

Soft Word
It turns away wrath — not by winning, but by making wrath feel over-dressed for the occasion.
Festering Argument
Left unanswered, a wound of reasoning does not close. You decline to answer it. Everything they carry runs a little longer.
Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Zoma Ascendant

Zoma Ascendant

Level 45 · boss

HP1280Body36Mind146Heart74
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“The two voices agree now — consensus, it turns out, was the threat.”

Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Red Herring
Something glints in the corner of the argument. They lunge for it — and every lunge you deny becomes the wound.
Elder Fire Giant

Elder Fire Giant

Level 46 · boss

HP1325Body152Mind75Heart38
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“A fire gone white with age — it burns the way glaciers move: entirely.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Brief Candle
Out, out. It burns bright, it burns fast, and what it leaves behind is yours to gather — some of it before it even finishes burning.
Tezcatlipoca

Tezcatlipoca

Level 47 · boss

HP1370Body68Mind138Heart68
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“The smoking mirror calculates — it shows you the you that already lost.”

Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Festering Argument
Left unanswered, a wound of reasoning does not close. You decline to answer it. Everything they carry runs a little longer.
Arch-Demon

Arch-Demon

Level 48 · boss

HP1410Body161Mind80Heart41
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“Appetite promoted past restraint — the violence is administrative.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
Straw Man's Jab
You hit the version of them that is easiest to hit. It bleeds all the same — wounds do not check citations.
Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Death

Death

Level 49 · unique

HP1455Body73Mind109Heart109
Attacks

Strategic — reads your active effects and exploits your vulnerabilities.

“It is not cruel. It is punctual, and it has already read your schedule.”

Slippery Slope
One concession, then the next, then the avalanche you promised was inevitable. The ground tilts, and they slide the whole way down.
Festering Argument
Left unanswered, a wound of reasoning does not close. You decline to answer it. Everything they carry runs a little longer.
Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Beelzebub

Beelzebub

Level 50 · boss

HP1500Body76Mind150Heart74
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“Each fly is a small opinion; together they are policy.”

Sweet Poison
You taste it first, to prove the vintage. The enemy drinks deeper — but you did drink.
Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.
Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
The Abortive

The Abortive

Level 50 · unique

HP1500Body76Mind74Heart150
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“It feels everything it never got to be — the grief predates the griever.”

Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Slippery Slope
One concession, then the next, then the avalanche you promised was inevitable. The ground tilts, and they slide the whole way down.
Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.

The Incompleteness

Level 110 · unique

HP2750Body183Mind183Heart184
Attacks

Boss script — a telegraphed, round-keyed signature pattern.

“It cannot be read from inside any system you carry; every tell is consistent, and none is complete.”

Bootstrap Loop
The proof assumes itself and, scandalously, works. The effect funds its own cause.
Slippery Slope
One concession, then the next, then the avalanche you promised was inevitable. The ground tilts, and they slide the whole way down.
Glimpse
A crack in the next moment, wide enough for one eye. You look, and mark what looks back — the wound starts arriving a beat before the blow that causes it.

Effects

77 status effects — the glyph is how each one reads on the combat board.

Buffs · 36
Ad Hoc Patch
TypebuffCategorystatTier1Duration2 roundsStackingnone
  • physicalSkill +1
Arrow's Impossibility
TypebuffCategorydefenseTier2Duration3 roundsStackingduration
  • physicalDefense +2
  • mentalDefense +2
  • emotionalDefense +2
  • Defense +3
  • Disadvantage: body, mind, heart
Banach-Tarski Strike
TypebuffCategorydamageTier2Duration3 roundsStackingnone
  • body ×1.5
  • mind ×1.5
  • heart ×1.5
Barber's Paradox
TypebuffCategorystatTier2DurationinstantStackingnone
Bertrand's Precision
TypebuffCategoryadvantageTier2Duration3 roundsStackingintensity
  • physicalSkill +2
  • mentalSkill +2
  • emotionalSkill +2
  • Roll +3
Brazen Thorns
TypebuffCategorydefenseTier2Duration3 roundsStackingintensity
  • Defense +1
  • Thorns 2/intensity
Crocodile's Promise
TypebuffCategorycontrolTier2Duration3 roundsStackingnone
  • body +1
  • Defense +2
Dichotomy Shield
TypebuffCategorydefenseTier2Duration3 roundsStackingnone
  • Defense +5
EPR Entanglement
TypebuffCategorydefenseTier3Duration1 roundsStackingnone
  • Defense +99
Fermi's Absence
TypebuffCategoryadvantageTier2Duration2 roundsStackingnone
  • Defense +6
  • Advantage: body, mind, heart
Fiction's Wall
TypebuffCategorydefenseTier2Duration4 roundsStackingduration
  • heart +3
  • emotionalDefense +4
  • emotionalSave +3
Gabriel's Horn
TypebuffCategorydefenseTier2Duration3 roundsStackingnone
  • Defense +5
Galileo's Infinity
TypebuffCategorystatTier2Duration5 roundsStackingnone
  • body ×1.25
Gettier's Flicker
TypebuffCategoryadvantageTier1Duration2 roundsStackingnone
  • luck +1
Grace Momentum
TypebuffCategoryadvantageTier3Duration99 roundsStackingintensity
Hilbert's Shelter
TypebuffCategorydefenseTier2Duration3 roundsStackingnone
  • body +1
  • mind +1
  • heart +1
  • physicalDefense +2
  • mentalDefense +2
  • emotionalDefense +2
  • Defense +4
Knowability Insight
TypebuffCategoryadvantageTier2Duration3 roundsStackingnone
  • mind +1
  • mentalSkill +2
  • Advantage: mind
Liar's Shield
TypebuffCategorydefenseTier2Duration4 roundsStackingduration
  • mind +3
  • mentalDefense +4
  • mentalSave +3
Maxwell's Siphon
TypebuffCategoryregenerationTier2Duration4 roundsStackingintensity
  • Regen +2 HP/round
  • Roll +1
Minor Fortitude
TypebuffCategorystatTier1Duration2 roundsStackingintensity
  • body +1
  • physicalDefense +1
Monty's Advantage
TypebuffCategoryadvantageTier2Duration4 roundsStackingnone
  • Roll +3
Newcomb's Retribution
TypebuffCategoryadvantageTier2Duration3 roundsStackingnone
  • Roll +2
  • Advantage: body
Observer's Collapse
TypebuffCategoryadvantageTier2Duration4 roundsStackingintensity
  • luck +2
  • Roll +2
Open-Minded
TypebuffCategoryspecialTier0DurationpermanentStackingnone
Oracle's Foresight
TypebuffCategoryadvantageTier2Duration3 roundsStackingnone
  • luck +2
  • Roll +2
  • Advantage: mind, heart, body
Petitio Principii Pulse
TypebuffCategorystatTier1Duration2 roundsStackingnone
  • heart +1
Phoenix Vigor
TypebuffCategoryregenerationTier2Duration5 roundsStackingintensity
  • heart +1
  • Regen +4 HP/round
  • Defense +1
Pole in Barn
TypebuffCategorydefenseTier2Duration4 roundsStackingduration
  • body +3
  • physicalDefense +4
  • physicalSave +3
Promethean Ember
TypebuffCategoryregenerationTier2Duration4 roundsStackingintensity
  • heart +1
  • Regen +3 HP/round
Russell's Mirror
TypebuffCategorydefenseTier2Duration2 roundsStackingnone
  • Defense +2
Sorites Ascension
TypebuffCategorystatTier2Duration3 roundsStackingnone
  • body +2
  • mind +2
  • heart +2
  • physicalSkill +1
  • mentalSkill +1
  • emotionalSkill +1
  • luck +1
  • Roll +1
Stoic Bulwark
TypebuffCategorydefenseTier2Duration4 roundsStackingduration
  • mind +2
  • mentalDefense +4
  • mentalSave +3
  • Defense +2
Thorns
TypebuffCategorydefenseTier1Duration2 roundsStackingintensity
  • Thorns 1/intensity
Tristram's Recovery
TypebuffCategoryregenerationTier2Duration6 roundsStackingintensity
  • Regen +4 HP/round
Twin's Dilation
TypebuffCategoryadvantageTier3Duration2 roundsStackingnone
  • Roll +4
  • Advantage: body, mind, heart
Unexpected Extension
TypebuffCategoryadvantageTier2Duration3 roundsStackingnone
  • Roll +1
Debuffs · 41
Achilles' Burden
TypedebuffCategorycontrolTier2Duration3 roundsStackingduration
  • physicalSkill -2
  • Roll -2
  • Disadvantage: body
Acute Backfire
TypedebuffCategorycontrolTier3Duration3 roundsStackingintensity
Affirming the Consequent
TypedebuffCategorystatTier1Duration2 roundsStackingnone
  • physicalSkill -1
Allais' Curse
TypedebuffCategorydamageTier2Duration3 roundsStackingnone
  • DoT 2/round × intensity (heart, ticks start)
Argument Wound
TypedebuffCategorydamageTier1Duration3 roundsStackingintensity
  • DoT 2/round × intensity (heart, ticks end)
Backfire
TypedebuffCategorycontrolTier2Duration2 roundsStackingintensity
Berry's Injury
TypedebuffCategorystatTier2Duration4 roundsStackingintensity
  • body -2
  • Defense -2
Bleed
TypedebuffCategorydamageTier2Duration3 roundsStackingintensity
  • DoT 3/round × intensity (physicalAttack, ticks end)
Boltzmann's Chill
TypedebuffCategorydamageTier2Duration3 roundsStackingduration
  • DoT 3/round × intensity (body, ticks start)
  • Roll -2
Braess Binding
TypedebuffCategorycontrolTier2Duration2 roundsStackingduration
  • Roll -2
  • Defense -2
Burali-Forti Wound
TypedebuffCategorydefenseTier2Duration3 roundsStackingduration
  • Damage taken +50% from heart plays
Buridan's Paralysis
TypedebuffCategorycontrolTier2Duration1 roundsStackingduration
  • Skips turn
Cantor's Gap
TypedebuffCategorydefenseTier2Duration3 roundsStackingduration
  • Damage taken +50% from mind plays
Centipede's End
TypedebuffCategorydamageTier2Duration4 roundsStackingnone
  • DoT 3/round × intensity (body, ticks start)
  • Drain -2 HP/round
Echo Sting
TypedebuffCategorydamageTier1Duration2 roundsStackingintensity
  • DoT 1/round × intensity (mind, ticks end)
Foretold Wound
TypedebuffCategorydamageTier1Duration2 roundsStackingintensity
  • DoT 1/round × intensity (mind, ticks start)
Gorgon's Gaze
TypedebuffCategorycontrolTier3Duration1 roundsStackingnone
  • physicalDefense -2
  • Defense -3
  • Skips turn
Grandfather's Terror
TypedebuffCategorycontrolTier2Duration3 roundsStackingduration
  • heart -4
  • emotionalSkill -3
  • emotionalDefense -3
  • Roll -4
Grelling's Malediction
TypedebuffCategorystatTier2Duration5 roundsStackingnone
  • body -1
  • mind -1
  • heart -2
  • Roll -2
Hardy's Discharge
TypedebuffCategorydamageTier2Duration2 roundsStackingintensity
  • DoT 3/round × intensity (mind, ticks start)
  • Roll -1
Inspection Sickness
TypedebuffCategorydamageTier2Duration4 roundsStackingduration
  • DoT 2/round × intensity (body, ticks start)
  • Drain -1 HP/round
Kindling Ember
TypedebuffCategorydamageTier1Duration3 roundsStackingintensity
  • DoT 1/round × intensity (mentalAttack, ticks start)
Lottery Despair
TypedebuffCategorystatTier2Duration3 roundsStackingintensity
  • body -2
  • mind -2
  • heart -2
  • physicalSkill -1
  • mentalSkill -1
  • emotionalSkill -1
  • Roll -2
Mark
TypedebuffCategorystatTier1Duration2 roundsStackingintensity
Moore's Muteness
TypedebuffCategorycontrolTier2Duration3 roundsStackingnone
  • heart -2
  • emotionalSkill -3
  • Blocks stance: heart
Nettle Sting
TypedebuffCategorydamageTier1Duration2 roundsStackingintensity
  • DoT 2/round × intensity (physicalAttack, ticks end)
Olbers' Fire
TypedebuffCategorydamageTier2Duration3 roundsStackingintensity
  • DoT 3/round × intensity (heart, ticks start)
Poison
TypedebuffCategorydamageTier2Duration4 roundsStackingintensity
  • DoT 2/round × intensity (mentalAttack, ticks start)
Post Hoc Tremor
TypedebuffCategorystatTier1Duration2 roundsStackingnone
  • body -1
Preface Exhaustion
TypedebuffCategorystatTier2Duration4 roundsStackingintensity
  • body -1
  • mind -1
  • physicalSkill -1
  • mentalSkill -1
  • Roll -1
Quantum Erasure
TypedebuffCategorycontrolTier2Duration2 roundsStackingduration
  • Roll -5
  • Disadvantage: body, mind
Rapport
TypedebuffCategorystatTier2Duration2 roundsStackingintensity
  • Outgoing damage -10%
Richard's Exposure
TypedebuffCategorydefenseTier2Duration3 roundsStackingduration
  • Damage taken +50% from body plays
Ross-Littlewood Fall
TypedebuffCategorycontrolTier2Duration1 roundsStackingnone
  • Roll -3
  • Defense -4
Simpson's Confusion
TypedebuffCategorycontrolTier2Duration2 roundsStackingduration
  • mind -2
  • mentalSkill -2
  • mentalDefense -1
  • Roll -3
Sleeping Beauty's Rest
TypedebuffCategorycontrolTier2Duration2 roundsStackingnone
  • Defense -3
  • Skips turn
Straw Man's Echo
TypedebuffCategoryadvantageTier1Duration2 roundsStackingnone
  • Roll -1
Two Envelope Delirium
TypedebuffCategorycontrolTier2Duration4 roundsStackingduration
  • Roll -5
  • Disadvantage: body, mind, heart
Wigner's Friendship
TypedebuffCategorycontrolTier2Duration2 roundsStackingnone
  • heart -2
  • emotionalDefense -2
  • Forced stance: heart
Yablo's Venom
TypedebuffCategorydamageTier2Duration3 roundsStackingintensity
  • body -1
  • DoT 5/round × intensity (body, ticks start)
Zeno's Stillness
TypedebuffCategorycontrolTier3Duration2 roundsStackingnone
  • Defense -4
  • Skips turn